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The Far Lands

Far Lands or Bust (abbreviated FLoB) is an online video series created by Kurt J. Mac in which he plays the video game Minecraft. The series depicts his journey to the "Far Lands", a distant area of a Minecraft world in which the terrain generation does not function correctly, creating a warped landscape.[1][2] Kurt has been travelling since March 2011 and as of September 2018[update] is expected to take another 20 years to reach his destination; the show also holds the Guinness World Record for the longest journey in Minecraft.[3][4]

The Far Lands


Minecraft is a sandbox video game which places players in a 3D procedurally generated world. As a player walks in any direction, the game generates terrain ahead of them, creating (in theory) a virtually infinite world for the player to explore.[2] However, due to computational limits in earlier versions of the game, at a distance of roughly 12,550,821 blocks from the center of the world the terrain generation algorithm behaves unexpectedly, creating a sudden warped landscape.[10] Markus Persson, the original developer of Minecraft, commented that "Walking that far will take a very long time. Besides, the bugs add mystery and charisma to the Far Lands."[1] The name "Far Lands" was adopted by the community to refer to this area. Persson also said it would be "impossible to reach the Far Lands" and Kurt took that as a challenge.[11]

According to the few players who had played the mod for any substantial length of time, it did indeed re-add the Far Lands from Minecraft Beta Edition to the, at the time, modern versions of the game. However, from what I could gather, it would "disable" creative mode and cheats once you arrived near the actual farlands, which could cause you to plummet out of the air and die.

The game teleported me to an unloaded chunk, and I gazed up at the infinite sky sprawling in all directions, as my view slowly sunk down into the invisible ground. Soon enough I found myself on the surface, staring up at the enormous wall of the Farlands. I moved in a bit to get a closer look, but as soon as I hovered forward, I was suddenly switched back to Survival Mode!

The Far Lands, as expected, were an titanic system of towering, brutally unnatural landforms. At 12551040 blocks north, and everything south of that, the landscape was totally normal. But starting at Z -12551039, it jolted upwards in a series of massive monoliths that plateaued at 128 blocks tall. Along the way up these geological anomalies lay shady valleys and grottos and tunnels, which would no doubt be consumed by darkness if not for the rays of light that trickled down in modest volume from above.

As I approached the intimidating, starkly bizarre landscape of the Far Lands, I noticed one interesting detail with the water. Below a certain point, the Far Lands were completely drenched in water. Every space not taken up by the Far Land's walls was flooded. As you can see in this screenshot, this point seemed to be above the normal sea level by just one block.

In the submerged passageways, as above land, the landscape was alien and unnatural. The chasms that ran ceaselessly through the Far Lands were ever-present underwater too, creating an environment that seemed endless in every direction - A blue void ahead, and a black one beneath, as the water snaked down, down, down, into the dark below me and seemed to stretch on forever before me.

It was just a game, of course, but it still made me feel strange to see landscapes like this. Probably a combination of my nostalgic connection to the game, and the music, which had started playing. It was the song "Oxygene," also called nuance2.ogg. If you can't place the name to the song off the top of your head, I can't blame you. It's one of the shorter tracks in the game.

I'd recommend you give it a listen, but to give you a gist, it's a track played solely with long notes from instruments that fade gradually in, and then fade gradually out. Listening to it, the way the instruments faded in and out seemed fitting to me, as if my journey had me passing the instruments at the same time I passed monolithic and towering features of the landscape, leaving them to fade into the fog behind me, as I left the normal Minecraft world behind me, and explored deeper into the Far Lands.

The tops of the Far Lands also brought some new abnormalities and glitches I hadn't seen in the mid far lands or the flooded far lands. Specifically, there were these weird pseudo-snowy glitched grass blocks. I dug out the ground around this one to give you a good view:

There's only one in that screenshot, but don't be confused, they would sometimes dominate the landscape. They essentially looked to be grass blocks, only with the snowy grass texture on the side, and the foliage color tint mysteriously absent. Almost like somebody had scraped the snow off the top of some grass and exposed the dead, gray, withered grass underneath to the surface.

How to fix it?Please find the class that it was used for the X/Z terrain generator then download that mod based on that class which does have the instructions removed, then see differences between two. I'm pretty sure you can find the differences of it. After founding the differences between the two, you got the patch of what Notch used for fixing the X/Z far lands. And then, add that patch into the class that it was used for the Y terrain generator (you can guess it developers!) and DONE! Y-coordinate Far Lands "Far Sky" is gone for forever! At least...

The middle Far Lands is the version that spans the game versions from Infdev 2010-03-27 to Beta 1.7.3. This is the version of the far lands that YouTuber KilloCrazyMan managed to reach in less than nine months of walking, archived in its entirety on his channel. It is the first documented time the Far Lands have ever been reached in unmodified survival.

The way Minecraft generated terrain at the time was by using a noise generator, specifically Perlin 3D noise. This would generate random shapes that, when thought of as a topographical map, with different colors representing different heights, could be used to generate the landscape's slope.

Have you heard about the far lands before? The far lands we're a wall that used to spawn in the versions from Infdev to beta 1.7.3. This wall was totally... broken, with a lot of holes. If you want more information, search on the internet. This place is know beacuse it spawns 12550820 blocks away from the center of the world and because it makes your game lag a lot. If you already know about the existence of the far lands and always wanted to get there: you came to the right place! I discovered this a few weeks (maybe months) ago and now i'm going to share this easy and fast trick with you (no programs required):

10th step: If you chose the original far lands, walk in a straight line in the "x" axis. If you chose the edge far lands, walk in a straight line in the "x" or "z" axis. Walk for a bit and... there they are!

I originally wrote this story in 2013. At the time of rewriting this note and the story, it's 2019. Darkness of the Farlands was never a masterpiece and still isn't, but at the time, it was an idea that hadn't been tread through before, which was a response to a desperate situation in the creepypasta genre as a whole. It represents what I personally thought would send chills down the spine of young readers. What ever opinion you may hold or have held, thank you for reading my stories.

FarManFarMan's skin is pitch black, with the exception of his glowing red eyes.Canonical NamesDTF3421Community NamesFarManDate of First SightingMarch 30th, 2013VersionsPC Edition: Beta 1.7.3 and beyondSignsA player by the name "FarMan" or "DTF3241" joining a server.PowersHacking server to receive full control of it, breaching FTP servers without credentials, exploting and damaging hardwareI was on my new gaming laptop. I loved it since the day I bought it. Blazing fast speeds, 60 fps in Minecraft and the power to see the light of GTA 5. But GTA 5 just loves crashing, so on a day like any other I launched up my laptop and double-clicked the Minecraft icon. My server, which actually me and my best friend in Canada own, was down because he hadn't payed the bill. My favourite server had recently reset, causing me to rage quit. With nothing else to do, I decided to play Minecraft Beta 1.7.3 with Single Player Commands. My cursor drifted over the grey buttons. Singleplayer. Create new world. Seed: glacier. Now, there was no clear goal, then I realized this computer has a freaking NVIDIA GTX 960M. I thought, let's see how far I can go through the farlands till I crashed our lagged out. Mistakening them for the farlands coordinates, I teleported to X/Z coordinates 524,288 instead of 12,550,821. A smirk went across my face as memories flooded in. A long time ago, I had posted a Minecraft forum topic about a glitch at 524,288 and it's subsequent multiples. The terrain would mess up and then cut off at exactly 524,288. Then, there was a totally different landscape from the biome next to it. Multiply 524,288 by 2 and you get 1,048,576. At those coordinates, there was terrain identical to the one found at 524,288, glitches and all.

Something caught my eye, though. The ice near the glitch corner was arranged in a pattern that slightly resembled a face. It was a normal glitch, but the face bothered me slightly. I shrugged it off, thinking I was absolutely stupid for thinking like that. I paused the game and searched up the coordinates where the farlands start. X/Z 12,550,821. I typed in the coordinates and teleported to the place, spawning face-to-face with the giant towering wall of the farlands. "Okay, there seems to be no lag", I thought. Next stop, crash central. I teleported to X/Z 2,147,483,647, the 32-bit integer, hence the fact that 32-bit computers cannot go past it. Expecting a crash, or at least severe lag, I was surprised the farland's lag stopped completely. I hit F3. Locked at 60 fps. Alas, boredom struck again, and I closed the game. Instead, I was going to play Minecraft 1.5. 041b061a72


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